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The Bug Boy: The Early Years of Pokemon’s Satoshi Tajiri
“When you're a kid and get your first bike, you want to go somewhere you've never been before,” says Satoshi Tajiri. “That's like Pokemon. Everybody shares the same experience, but everybody wants to take it someplace else. And you can do that.”

The Video Game King: The Early Years of Trip Hawkins
“When I was a kid it was the golden age of television when ‘Leave it to Beaver’ was on, and I just noticed with my friends that everyone wanted to watch TV, and I thought TV was kind of slow and not very interactive.”

The Dawn of Pokemon: Tajiri Launches His Game
Tajiri was no stranger to video games. In the early 1980s, he had won a contest sponsored by Sega that involved making a video game. With his “Game Freak” colleagues, Tajiri had also created his first video game, Quinty, which was published by Namco. But in 1991, Tajiri discovered something that he thought was revolutionary: the Game Boy. When he saw two boys playing a game together, connecting their Game Boys by a link cable, Tajiri immediately began to think of the possibilities. “I saw Game Boy when it was first released,” says Tajiri. “The idea for Pokémon clicked in my mind. The basic idea for Pokemon seemed a good fit for Game Boy.”

Lesson #4: Tread Carefully Into New Waters
Today, the popularity of Pokemon throughout the world has led some to dub the phenomenon “Pokemania.” From Japan to the U.S., children are fascinated by anything and everything Pokemon: the cards, the toys, the websites, the candy, and the list goes on. But when Tajiri first thought about expanding his brand, he was not quite sure what to expect.

Lesson #1: “If you get knocked down, get back up again”
“I have a number of famous quotes, and one of them is, if you get knocked down, get back up again,” says Hawkins. “I don’t really feel like I want to let anything ultimately defeat me.”

Lesson #3: “If you don’t have a lot of passion for it, you’re not gonna make it”
“I have probably the best personal collection of games you’re going to find anywhere,” admits Hawkins. “I’ve just been a nut for almost any form of software, but games especially whether it’s card games, board games, computer games, video games, I’ve just got a spectacular collection. And of course now I have four kids that are at different ages, so when we want to play, boy, we’ve just got a fantastic set of choices.”

Entrepreneur On The Move: How Hawkins Is Taking Mobile to New Dimensions
“When I first saw a computer, I knew, this was the answer for me,” says Hawkins. “I was going to be able to make real life in a box and expose the kind of games I wanted to play to the public.”

House Arrest
More and more companies are sub-contracting their work. You’ve probably heard about people being laid off from their employer only to be hired back as a sub. These are interesting times. This can be a win win. Employers may have individuals who are only 70% productive yet they are paying for 40 hours of work. Many talented individuals are wasting their time sitting around an office cubicle with nothing to do. Once they are free to work from their home they can prospect for business from other companies, something they could not do while working full time. This may actually improve their income. The company benefits because now they can react to the cycle of business better controlling their expenses and profitability. Don’t you wish you could do that with excess inventory?

Marketing to Men (Or How to Help Your Husband Buy a Thong)
In the USA alone for 2008, women will account for 52.6 percent of Internet users, outnumbering males by 10 million.

Are Children Good Closers In Sales?
A young boy convinced his parents that by buying him that new video game he would be a lot safer than hanging out at game rooms where there were bad influences and maybe trouble. What a close!

Three Reasons Why Revolutionary Change is Happening in Education and Training Today
Simulations, games, virtual worlds, and Web 2.0 are revolutionizing education and training around the world. Here are three reasons why it is happening today.

Other video game Related Articles

Turn Your Do-List Into A Game
The do-list is a burden we carry around, day in, day out. When we have nearly completed it, we or someone else dumps more "do" on it. It's a game you never win. Turning your do-list into a game, by making it a scorecard, shifts the paradigm. Now it becomes a game - a game which you can win or lose, a game where you don't win 'em all, a game which is both challenging and entertaining. What a difference!

Console Games...Gone in 60 Sec.
Short game. Long game. No game. Gone in 60 seconds. Expecting too much from consumers can prove to be foolish even in video games. The outcome of the Xbox, PS3, Wii challenge could lead consumers to a less than "obvious" decision. It isn't the power that wows, it's the fun that satisfies.

The Dawn of Pokemon: Tajiri Launches His Game
Tajiri was no stranger to video games. In the early 1980s, he had won a contest sponsored by Sega that involved making a video game. With his “Game Freak” colleagues, Tajiri had also created his first video game, Quinty, which was published by Namco. But in 1991, Tajiri discovered something that he thought was revolutionary: the Game Boy. When he saw two boys playing a game together, connecting their Game Boys by a link cable, Tajiri immediately began to think of the possibilities. “I saw Game Boy when it was first released,” says Tajiri. “The idea for Pokémon clicked in my mind. The basic idea for Pokemon seemed a good fit for Game Boy.”

The Guy Who Stands Still Gets Killed First.
I have a nephew who just turned 12. He’s a smart young guy, and he taught me a valuable lesson a few months back. Like many 12 year-old boys, he’s a video game hound. He owns the very best that Sony has to offer. I used to be a video game hound too, going back to my first Atari in 1980. When it comes to video games, much has changed in the past 27 years, with super fast-paced action, vibrant graphics, thundering sound, and a much more complex controller to make it all happen.

Are Children Good Closers In Sales?
A young boy convinced his parents that by buying him that new video game he would be a lot safer than hanging out at game rooms where there were bad influences and maybe trouble. What a close!

Hard Core Gamers Taking a Back Seat
It seems so innocent, the way the video game developers suck you in. First it is an increasingly aggressive game system pricing (cheaper!). Then comes the rave reviews from "experts" and fun, exciting packaging...packages almost look wholesome and heroesque don't they? Then you begin the play. Casually for a few minutes at first. Then what they heck just an hour. Suddenly the sun is coming up. So you get another game or different version for your portable system or smartphone (just to stay sharp of course). Before we knew it our wife and daughter were beating us...regular! It is so humiliating. There goes all of the fun for another male bastion...sheess !!!

Game Entrapment Hard Core Gamers Taking a Back Seat
It seems so innocent, the way the video game developers suck you in. First it is an increasingly aggressive game system pricing (cheaper!). Then comes the rave reviews from "experts" and fun, exciting packaging...packages almost look wholesome and heroesque don't they? Then you begin the play. Casually for a few minutes at first. Then what they heck just an hour. Suddenly the sun is coming up. So you get another game or different version for your portable system or smartphone (just to stay sharp of course). Before we knew it our wife and daughter were beating us...regular! It is so humiliating. There goes all of the fun for another male bastion...sheess !!!

Are You In The Game
Have you ever noticed that it is the people in the stands who supposedly know everything about the game? They give all kinds of advice, but you don't see them actually in the game. It is as if the game exists only for them. Many will say that yes, the game does exist for the fans, for without the fans, where would the game be? I'd like to throw a wrench into that argument and say that, yes the fans are an important part of the game, but without the players, the game wouldn't exist either.

How Wordpress Can Torture and Defeat the Entrepreneur
Do you remember the video game Mike Tyson's Punch-Out for the original Nintendo? It was that miserable game you would spend all Saturday on, fighting boxers five times bigger than you only to get to Mike Tyson, who would knock you out in about 3 seconds.

Leveraging Your Videos: Choosing a Studio Video Camera
For us, video is the number one results-based marketing tool available today, period. We can use two types of video on the Internet: live video and studio recorded video. This article explores features to look for when purchasing a video camera for your studio.

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